﻿namespace QXGameEngine.Logic {
    /// <summary>
    /// 精灵动作
    /// </summary>
    public enum Actions {
        /// <summary>
        /// 停止
        /// </summary>
        Stop = 0,
        /// <summary>
        /// 跑动
        /// </summary>
        Run = 1,
        /// <summary>
        /// 战斗
        /// </summary>
        Attack = 2,
        /// <summary>
        /// 施法
        /// </summary>
        Magic = 3,
        /// <summary>
        /// 死亡
        /// </summary>
        Death = 4,
    }
    /// <summary>
    /// 精灵类型
    /// </summary>
    public enum SpriteTypes {
        /// <summary>
        /// 主角
        /// </summary>
        Leader = 0,
        /// <summary>
        /// 怪物
        /// </summary>
        Monster = 1,
        /// <summary>
        /// NPC
        /// </summary>
        NPC = 2,
    }
    /// <summary>
    /// 精灵PK模式
    /// </summary>
    public enum PKModes {
        /// <summary>
        /// 和平模式
        /// </summary>
        Peace = 0,
        /// <summary>
        /// 全体模式
        /// </summary>
        Whole = 1,
        /// <summary>
        /// 善恶模式
        /// </summary>
        GoodAndEvil = 2,
        /// <summary>
        /// 门派模式
        /// </summary>
        Faction = 3,
        /// <summary>
        /// 家族模式
        /// </summary>
        Clan = 4,
    }
    /// <summary>
    /// 角色头像值面板类型
    /// </summary>
    public enum RoleFaceTypes {
        /// <summary>
        /// 主角面板
        /// </summary>
        Leader = 0,
        /// <summary>
        /// 对象面板
        /// </summary>
        Object = 1,
        /// <summary>
        /// 队伍面板
        /// </summary>
        Team = 2,
    }
    public enum DecorationTypes {
        /// <summary>
        /// 无
        /// </summary>
        None = 0,
        /// <summary>
        /// 循环播放
        /// </summary>
        Loop = 1,
        /// <summary>
        /// 播放一次结束后移除
        /// </summary>
        AutoRemove = 2,
    }
}
